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Mariel the mushroom witch

Mushroom Witch – One-Month Project

This project was a one-month exploration focused on learning and testing new tools for character creation and animation. Using Character Creator, I developed the base design of the Mushroom Witch, and in Blender I experimented with FX, animation, and rendering to bring her to life.

The goal was to challenge myself to combine stylized character design with magical effects while building a more efficient workflow. The Mushroom Witch became both a technical exercise and a creative showcase, representing how quickly new tools can be integrated into my pipeline.

Alongside the character, I designed the majority of the environment elements. The background was inspired by classic animation techniques, using multiple planes at different depths to create a sense of space and atmosphere.

By layering these elements, I aimed to achieve a painterly effect that blends naturally with the stylized look of the Mushroom Witch, while still keeping the scene dynamic and immersive.

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